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Procedural Dungeon Generation,
made easy.

PLUG Tools is a suite of tools for Unreal Engine that make creating procedural dungeons a breeze. If you're looking for an all-in-one solution to include procedural dungeon generation into your game, you've come to the right place. Even without runtime dungeon generation, these tools can be immensely helpful with level design, all the way from prototyping to creating a full, static level.

This grid-based system is largely built in Blueprint, allowing a high level of accessibility and adjustability. Every major function can be accessed through Widgets, allowing complex procedures and setups to be created at the click of a button.

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A number of tools are available to make the process of creating individual Levels, or Cells, as simple as possible, while still allowing a deep level of control. These Cells are used to procedurally build the Dungeons, or can be used as procedural Prefabs for cinematic sets.

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With a built in Spawner system, all of your Item, Enemy, and Clutter spawning needs are covered.
Two types of spawners allow for highly controlled spawns (Blueprint), or scatter-focused spawns (PCG). These spawners can interact with the data from the Cell and Dungeon they belong to, creating a dynamic but controllable experience.

The Dungeon Builder allows you to link the Cells you've created using the previous tools to create nearly infinite procedural dungeons. It also hosts tools allowing you to spawn a path guiding the player through the dungeon, as well as place locked doors and spawn the required items or enemies to unlock these locked doors in logical places throughout the dungeon.

The Dungeon Linker allows you to link and/or connect multiple Dungeons together. You can have these linked dungeons activate or unlock based on conditions met in another Dungeon, and even spawn infinite Connected Dungeons for an endless experience!

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The Procedural Mesh Creator allows you to create detailed static meshes from scratch, directly in the engine, including applying textures. Every mesh in the Trinity Demo was created using this tool.

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Numerous other tools make your development journey easier, like the Lights Widget that spawns a temporary light while working on Cells, and is automatically removed. Or the Pathfinder tools, like the Path Spline, which help guide the player through a Dungeon. Lock & Key allows you to lock specific doors in the Dungeon, and can handle spawning the exact amount of items or enemies required to unlock it, in appropriate places.

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To learn more, click any of the buttons below,
or use the menu buttons above.

To purchase, click the button below to visit the
Unreal Engine Marketplace.

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